Games Industry Experience
A compilation of my experience working within the games industry.
SPRUNG STUDIOS- UX/UI Lead
Feb 2020 - Dec 2021
Tiny Tina’s Wonderlands | Sprung Studios, UX/UI Lead

Tiny TIna's Wonderlands is a spinoff game from the Borderlands Franchise which focuses on a Dungeon and Dragons-like world where Tina Tina is the Dungeon Master. It features a brand new character creation, dual class system and a number of additional gameplay features.
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My responsibilities:
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Produced the UI screen for the art test that landed us the project
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Established the overall UI aesthetic of the game
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Created style and asset creation guide
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Ensured that most UI assets in the game are scalable and reusable
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Directed and conceptualized the style of the majority of the icons in the game - example
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Directed and conceptualized the UI animation concepts of the game
Call of Duty: Vanguard | Sprung Studios, UX/UI Lead

Call of Duty: Vanguard is the 2021 installment of the Call of Duty Franchise made by Sledgehammer Games. The game is set
across multiple areas and timelines during World War 2. It establishes a storyline featuring the birth of the special forces.
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My responsibilities:
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Explored the concept UI art of Single Player Campaign Selection
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Conducted UI art exploration of the Battle Pass screen
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Directed concepts for the UX design of various features of the game including Clans, Loadout Sharing, and Events
Call of Duty: Black Ops Cold War | Sprung Studios, UX/UI Lead

Call of Duty: Black Ops Cold War is the 2020 installment of the Call of Duty franchise. The game is set in the 1980s during the Cold War. It features a unique single player mode where the players can choose missions and solve riddles using clues found within said missions.
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My responsibilities:
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Conceptualized and redesigned the look of the Battle Pass
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Conceptualized and directed the art animation for the various purchase animations - example
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Designed and helped build the UX prototype of various features of the game including the playlist filters and loadout customization
SPRUNG STUDIOS - UX/UI Designer
Apr 2018 - Feb 2020
Call of Duty: Modern Warfare/Warzone | Sprung Studios, UX/UI Designer

Call of Duty: Modern Warfare 2019 is the sixteenth installment in the Call of Duty franchise. The game is a reboot of the Modern Warfare sub series. The game is portrayed as a more modern and realistic take on the franchise compared to previous installments.
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My responsibilities:
Modern Warfare
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Conceptualized the UI of the in-game store
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Created the UX design and flows of various features in the game
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Designed multiple UX prototypes of store layout for A&B testing
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Warzone
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Designed the UX around converting free players to premium players with as little friction as possible
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Ensured consistency of UX and UI from Modern Warfare 2019
Anthem | Sprung Studios, UX/UI Designer

Anthem is an open world action role-playing game from Bioware. The game features Freelancers (player) that pilot exosuits called Javelins to help combat threats in a hostile world.​
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My responsibilities:
Mortal Kombat 11 | Sprung Studios, UX/UI Designer

Mortal Kombat 11 is the latest installment on the long-running fighting game franchise Mortal Kombat Franchise. It features a Custom Variation feature which offers a character customization system which allows players to save customised characters.
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My responsibilities:
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Created and established the style of the icons for the Variation System and the Modifier System
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Helped conceptualize the different look of tiers for the Player Modules - example